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Wednesday, April 16, 2014

Developer Diary 16/4/2014

Shame on me!
I told myself to post often... And it's been more than a month!
I have to say it, I've been very busy! Most of all work, of course.
I was hoping to release a Demo of the Advance Doom & Destiny by now, but we are a bit late.
We have completed the first part of the game, but despite it's playability, it's still an advanced alpha :(
And we have enough team members to test it...
Right now I'm focusing on level design.
I'm crafting all the maps till the end of the game, then I'll run a monster/hero balance and for last, write the dialogues and the story.
One week was spent with me sick, ehehe, and another one was spent preparing anf going to Rome @Codemotion.
It was awesome, we had a speech on Saturnday 12. We met so many people, I've got a pair of flip flops from Microsoft and we've got a new Nokia Phone from Nokia, for free! Thanks Nokia, we love you a lot!
We also spent some time on "Galapagoats, two goats, one rope" a small party game about Goats... Ropes...and poop :)
The goal was to put the whole team on a game from start to finish, so we crafted a small games working a few days during the week. 
The game will be primary hosted during events such as conference and fair, to entertain the audience and it will be featured during the Svilupparty 2014 :)

Now I should be back to work!

Benjamin Ficus

Monday, April 7, 2014

HeartBit Interactive @Codemotion, Rome. April 11/12, 2014

codemotion fb
If you want to hear us talk about how awesome was to publish Doom & Destiny on a bazillion of platform and know how we did it, we will be holding a speech conference Saturnday 12 at 12:30 @Cadoemotion, Rome!